The Learning Ideas Conference (TLIC)*

The Learning Ideas Conference (TLIC)*

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The Learning Ideas Conference (TLIC), formerly the International Conference on E-learning in the Workplace (ICELW), brings together researchers and practitioners from around the world, welcoming anyone interested in the uses of technology to improve education and workplace learning. It has been designed to encourage collaboration among people from around the world with a variety of backgrounds, from academic and professional areas including education, computer science, cognitive science, game design, user experience design, VR/AR/XR, management, the arts and humanities, and more!

Since 2023: TLIC winter event in February
Since 2011: International E-Learning Awards – Business Division (awarded by the International E-Learning Association)

Learning Ideas Conference is hosted by the Institute for Learning Technologies (ILT), Teachers College, Columbia University, organized by The Learning Ideas Network, and sponsored by Kaleidoscope Learning and the International E-Learning Association (IELA).

The International Conference on E-learning in the Workplace (ICELW) is an international conference focused on e-learning in the workplace. With researchers and practitioners coming from around the globe–and from university and business settings–ICELW works to improve online learning so that it makes a measurable difference in workplace performance and morale. By uniting the corporate and academic worlds, ICELW is creating a new synergy–one with the unique capability to realize the vast potential of e-learning in business and industry.

Conference History:

18th Learning Ideas Conference 2025, June 11-13, 2025, New York, Columbia University, New York, USA / Virtual venue

Sub-title: Innovations in Learning and Technology for the Workplace and Higher Education (TBC)

    Conference program TBD

17th Learning Ideas Conference 2024, June 12-14, 2024, New York, Columbia University, New York, USA / Virtual venue

Sub-title: Innovations in Learning and Technology for the Workplace and Higher Education

    Keynotes:
    Complementing Human Minds with Digital Brains: The Role of GenAI in Learning
    Connecting Learners to Their Internal Motivations for Success
    Building Digital-first Assessments in the Age of Artificial Intelligence

    Panel Discussions:
    Education, Work, and Society: Exploring Potential Futures

    Presentations:

    Special Tracks:
    Adaptive Learning via Interactive, Collaborative and Emotional Approaches (ALICE, formerly the ALICE workshop)

    Announcement of the Winners: International E-Learning Awards (IELA), Business Division

    Pre-conference Events: TLIC winter event
    Artificial Intelligence in Learning, February 15, 2024, online

    Presentations: (w. Q&A)
    From Traditional AI to LLMs: A Shift to AI-Supported Dialogue?
    JeepyTA and Qualitative Coding: Recent Work with Large Language Models in Education at the Penn Center for Learning Analytics
    What Happens When You Blend AI and Neuroscience?
    Navigating the Future of Academic Learning and Teaching: Opportunities and Challenges of GenAI Integration in Higher Education
    AI Is Joining the Workforce: Are You Ready?
    Navigating AI’s Imperfections in EdTech: Developing Literacy for Educators
    Using Artificial Intelligence to Create Meaningful Learning Experiences
    Developing AI Literacy for Learning Professionals

    Panel Discussions:
    The Future of AI in Higher Education and Workplace Learning: Revolution, Evolution, or Neither?

    Pre-recorded Interviews:
    Unlocking the potential of learning engagement analytics in higher education and its future with AI
    The Learning HIVE, an approach to improve L&D initiatives, resources, and communities
    Opportunities and risks when implementing generative AI in higher education
    The key roles of digital tools in intercultural collaborative learning
    How artificial intelligence has entered the realm of early childhood learning how that affects learning & development through elementary, secondary, and higher education, and workplace learning
    An AI avatar created with Synthesia

16th Learning Ideas Conference 2023, June 14-16, 2023, New York, Columbia University, New York, USA / Virtual venue

Sub-title: Innovations in Learning and Technology for the Workplace and Higher Education

    Keynotes:
    Power Skills: Unlocking Potential for the Future of Work
    Learning in Context: How Emerging Technologies will Change the Game in Generative Learning
    Museum Education for Professional Development: How to Use Heritage to Create Training Experiences for both Hard and Soft Skills
    Higher Education & Transitions to Careers

    Panel Discussions:
    Artificial Intelligence and the Future of Higher Education and Workplace Learning

    Presentations:

    Special Tracks:
    Adaptive Learning via Interactive, Collaborative and Emotional Approaches (ALICE, formerly the ALICE workshop)

    Pre-conference Events: TLIC winter event
    Creativity in Learning Design, February 16, 2023, online

    Presentations: (w. Q&A)
    Designing Learning Experiences with Humanoid Robots as Teaching Assistants
    Artificially Creative: Generating Media via Artificial Intelligence for Use in Creative Work
    Using Neuroscientific Insights Drawn from Movie-Making to Improve Online Teaching and Help Students Make Motivational Shifts in Their Identity
    Immersive Learning Environments: Finally Hitting the Plateau of Productivity?
    Creating Meaningful and Memorable Experiences through Augmented Reality
    Situated Creativity
    Creative Uses of Video in Learning Experiences
    Facilitation With Ease: How We Create Confident Trainers that Engage Learners
    The Intersection (A talk about balancing creativity and technology in the Metaverse)
    Closing Session: What Could the Future of Learning Look Like?

    Panel Discussions:
    The Future of Learning

    Pre-recorded Interviews:
    Game-based learning and other topics
    Project-based approach to teaching data science
    Virtual reality, augmented reality, simulations, along with other related topics
    Potential uses of artificial intelligence in higher education for learning and assessment
    Communities of practice, creativity, and other topics
    Designing educational games at a leading game company
    Generative AI, creativity, and other topics

15th Learning Ideas Conference 2022, June 15-17, 2022, Columbia University, New York, USA / Virtual venue

Sub-title: Innovations in Learning and Technology for the Workplace and Higher Education

    Keynotes:
    Algorithmic Bias in Education
    How to Learn Playfully
    Creating Cultural Assets to Foster Social Inclusion and Development

    Workshops:
    Emotional Intelligence: A Journey Inside the Emotional Life within an Immersive Interactive Setting
    Effective Extended Reality: A Mixed-Reality Simulation Demonstration with Digitized and Holographic Tools and Intelligent Avatars
    Visual Storytelling and Interactive Iconography for the Museum of Zoology in Rome

    Presentations:

    Panel Discussions:
    Learning, Technology, and Society: The Present and the Future
    Approaches to Workplace Learning and Performance in Today’s Hybrid World

    Special Tracks:
    Adaptive Learning via Interactive, Collaborative and Emotional Approaches (ALICE, formerly the ALICE workshop); Inclusive Learning and Technology

    Announcement of the Winners: International E-Learning Awards (IELA), Business Division

14th Learning Ideas Conference 2021, June 14-18, 2021, Columbia University, New York, USA Virtual venue

Sub-title: Innovations in Learning and Technology for the Workplace and Higher Education

    Note: The conference was announced as ICELW with no online mode option. It was originally scheduled for June 16-18, 2021.

    Keynotes:
    Wearable Enhanced Learning (WELL): Trends, Opportunities, and Challenges
    Museums as Catalysts for Digital Learning
    Artificial Intelligence: Reaching the End of the Rainbow
    A Look Ahead: The Now and the Next of Learning and Technology within Organizations
    Learning on the Seam: The Intersection between Learning Science and User-Centered Design

    Session Topics:
    Project-based learning, coaching, simulation, learning communities, critical thinking skills, MOOCs, chatbots, games, remote learning during the pandemic, artificial intelligence, escape rooms, performance support, simulations, virtual reality, game-based learning, etc.

    Special Tracks:
    Adaptive Learning via Interactive, Collaborative and Emotional Approaches (ALICE, formerly the ALICE workshop); Building a University of Tomorrow – Xi’an Jiaotong-Liverpool University (XJTLU)

    Panel Discussions:
    Game-Based Learning in Remote Teaching; The Future of Learning: Reimagining Education and its Impact on Society; Digital Autobiographical Reflexivity: A Collaborative and Social Learning Design Strategy in UK Higher Education

    Announcement of the Winners: International E-Learning Awards, Business Division

13th ICELW 2020, June 10-12, 2020, Columbia University, New York, USA Virtual venue

    Keynotes:
    Learning Analytics: Potential Opportunities for e-Learning in the Workplace
    Designing eLearning to Deliver Results (invited talk)
    Learning Analytics: How to Define, Assess and Develop Critical Thinking in Professional Development Contexts – Reflections and Empirical Evidence

    Presentations:
    Applying Gamification to a Professional Development MOOC: The Case of the Learn2Analyze MOOC
    Leadership 4.0: An Agile Mindset for a Digital Future
    openSAP: Learner Behavior and Activity in Self-Paced Enterprise MOOCs
    Streamlining the Process of E-Learning Content Design by Applying Lean/Agile Methods and Online Collaboration
    The Performance-Learning Continuum – Because Learning Is Not a One-Time Thing
    Pedagogical Architecture: The Development of Digital Fluency through M-Learning
    Adult Learners as Media Makers: Create-to-Learn Pedagogies in Online Learning
    Podcasts as a Means of Teaching and Learning in Higher Education
    Self-Directed Adult Learners and the Paradox of Choice
    Enriching Mobile Learning Settings with Learning Diaries in Software Engineering Education
    How to Design a Localisation-Friendly E-Learning
    New Technologies, New Learning Experiences
    Tips and Best Practices for Working with Professional Voice Actors to Bring Your eLearning Modules to Life
    How Instructors Learn to Teach Online: What HRD Administrators Need to Know
    Rapid eLearning Development in the Midst of Covid
    Online Learning Before, During, and After COVID-19: Observations Over 20 Years
    How Do Mixed Teaching Teams Influence Learning in Programming MOOCs?
    A Blended Learning Concept: Integrating an App in a Traditional Classroom Setting
    Voice- and Touch-Controlled Medical Checklists: Experiments in Medical Simulation
    Developing 21st Century Skills in Engineering Studies with E-Learning
    The Impact of STEM-based Mobile Apps on Learners’ Self-efficacy for Computational Thinking Dimensions
    Balancing the Role of Machine Learning and Teacher in Adaptive Learning Guidance Systems (ALGS)
    Crisis Resource Management in Aviation and in Healthcare
    Digital Twins for Online Training of Automation Techniques
    2020: A Case Odyssey – Training for a Data Governance Software Technology Company
    TeamTalk: Understanding Your Teams and 5 Steps to Creating Synergy and Increasing Productivity
    Survey Results: Mobilizing Talent after Disruption
    Learning Experience Design: (1) Concepts, (2) Mini-Demos

    Panel Discussions:
    Reimagining Learning during a Critical Time

    Interviews:
    Topics include: Teaching critical thinking skills; Virtual reality performances in a theatre course; Virtual reality, artificial intelligence, and academic/business partnerships; Virtual and mixed reality simulations for training and education, Learning analytics; Performance support and simple ways to improve job performance; The use of robots in education; Return on investment and how to design a learning experience with ROI in mind; Virtual learning environments and using data to analyze, and improve, learner engagement

    The Role of Artificial Intelligence in Education: Mini-Talk

    Announcement of the Winners: International E-Learning Awards, Business Division

12th ICELW 2019, June 12-14, 2019, Columbia University, New York, USA

    Keynotes:
    Artificial Unintelligence
    The New Science of Self-Actualization

    Presentations:
    New Technologies, New Learning Experiences
    Learning and Performing in the Context of Digital Transformation
    Virtual Reality: A Real-World Hilton + SweetRush Case Study
    Automatic Assessment of University Teachers’ Levels of Critical Thinking
    Designing a Complex Problem-Solving Course for Engineering Students
    Strengths & Opportunities Associated with a Technology-Driven and Dependent Education Program: Competency Based Education (CBE)
    In Search of Quality Standards: A Monitor for APEL (Assessment of Prior Experiential Learning)
    Teamwork and Crisis Resource Management for Labor and Delivery Clinicians: Interactive Visualization to Enhance Teamwork, Situational Awareness, Contextual Intelligence and Cognitive Retention in Medical Simulation
    Capturing and Deploying Experience through Engaging and Developmental Computer-based Simulations
    A Language Learning App: A Blended Learning Approach
    Brain-Centric Design Transforms a Learning Community Immediately and Forever
    eLearning in Developing Countries: Opportunities, Challenges, and Success Stories
    Computer-Based Technology (CBT) Assessment Implementation in a Nigerian Higher Institution and a Lecturer’s Work Stories: Implications for E-Counseling
    The Just-in-time Flipped Classroom: A New Way to Learn English in a Teacher Education Setting
    Design and Assessment of the DARPA Digital Tutor for Information Technology
    Deconstructing Paper-lined Cubicles: Digital Literacy and Information Technology Resources in the Workplace
    Simplifying the Creation and Delivery of eLearning
    Recommendations for Mobile Learning-Supported Internet of Things Courses
    Emerging Technologies: Transforming India’s Education Sector
    Using a Recommender System to Suggest Educational Resources and Drawing a Semi-Automated Concept Map to Enhance the Learning Progress
    The Inverted Classroom in Workplace Learning: Digital Transformation and the Connection of New Learning-spaces
    The Gamification of Education: Examples of Collaborative Training Projects between Corporate and Higher Education Institutions
    openSAP: Why are Enterprise MOOCs Working?
    Work, Family and School: Balanced Post-Graduate Programs for Full-Time Workers in Finland
    Learn2Analyze: An Academia-Industry Knowledge Alliance for Enhancing Online Training Professionals’ Competences in Educational Data Analytics
    mHealth Learning and App Development with No Coding Required
    Scaffolding Successful Mobile Experiences for Frontline ESL Workers: An Exploratory Study
    A Humanoid Robot Tutor In An Escape Room Activity: Insights From A Pilot Study
    Using Online Learning to Teach Science: A Case Study of New Graduate Teachers
    Internationalization and Intercultural Competence Among Undergraduate and Graduate Students in School-Based Professions through e-Learning
    Electronic Learning in the Faculty of Education, Babcock University, Nigeria
    Courseless Learning: A 5-step approach for bypassing the limitations of formal training
    A Supportive Information Assistant on Mobile Devices for Non-Technical Students Learning Programming
    A Contemporary Educational Network for Professional Development

    Panel Discussions:
    New Technologies in Learning: A Worldwide Perspective

    Announcement of the Winners:
    2019 International E-Learning Awards, Business Division

11th ICELW 2018, June 13-15, 2018, Columbia University, New York, USA

    Keynotes:
    Learning How to Learn: A Behind-the-Scenes Look at the World’s Most Popular MOOC
    The New Virtual Reality (VR) – From Entertainment to Education

    Presentations:
    Re-Imagining Education and Training: A Potential Future
    Gamification 2018 – Engagement all over the place? A snapshot analysis of the best-practice solutions so far
    Building a Transmedia Story for Corporate Training
    Are You Ready for the Digital Learning Age?
    BNY Mellon Case Study: How Data-Driven Learning Creates Business Value
    Teaching Technology Usage in the ENT Medical Subdomain via a Flipped Classroom Approach
    Net Generation Learning Terrace (NGLT) for Sparking Adult Learners’ Onsite and Off-site Learning: A Case Study
    Distance Learning in the Musical Field in Romania through European-Funded Projects
    Virtual Labs, Augmented Reality and Interactive Classes for a New Distance Teaching-Learning Model
    HoloLens, Augmented Reality, and Teamwork: Merging Virtual and Real Workplaces
    Virtual Workplace Training in Mixed Reality for the Norwegian Labor and Welfare Administration
    Level Up Employee Learning Using Competency-Based Applied Learning
    A Threefold Gamification Approach for Software Engineering Education
    Elements of a Prototype to Implement Distance Education
    Fulfilling the Organizational Mission through Professional Development: A Holistic E-Learning Framework
    Enabling Day-One Performance with a “Workflow GPS”
    Working in increasing isolation? How an international MOOC for career professionals supports peer learning across distance
    Corporate Training – Calculating the Economic Viability, Cost/Benefit Analysis and ROI
    Fostering Relevant New Competencies in the Times of Industry 4.0 with E-learning in the Workplace
    Sustainable Software Development Education via Mobile E-learning
    Understanding Users of Adaptable E-Learning as Heterogeneous Groups of Work-Integrated Learners
    How Much Does Data Science Need an Engineer?
    Turning Subject Matter Expertise into an Interactive Learning Experience
    TRACE-ER: Learning and Assessing Advanced Life Support Competencies in the Emergency Room
    Co-construction of Knowledge in Work-Integrated E-learning Courses in Joint Industry-University Collaboration
    Workplace Learning: Looking for the Perfect Blend
    The Bank of Georgia Learning Hub
    Equatorial Marathon in VRunners, an Alternate Reality Game
    Measuring Digital Literacy and Readiness in the Workplace
    The Social Learning Marketplace: A Data-Driven, Measurable and Sustainable Approach to Corporate Learning & Development
    Understanding How Australian Industry Reports the “Problem” of Literacy and Learning for Future Workforces
    Improving the Creation, Curation and Discovery of Open Educational Resources for Work-Integrated and Lifelong Learning
    Design and Implementation of Blended Synchronous Learning: The Instructor’s Perspective
    Entwine and Embed: Using Game-Based Learning to Engage First-Year Students in Information Literacy
    Design Science Research for Work-Integrated e-Learning
    Building a Culture of Online Learning Through Digital Assets
    Implementation of Blended Learning for Staff Midwives and Nurses working in Three Dublin Maternity Hospitals
    Career Professional Development through VR
    Obstacles to using E-learning in an Advanced Way
    The Design and Development of a Mobile Phone Application for STEM based on a Novel Engineering Approach
    A Brazilian Entrepreneurial Group That Believes There Are No Time or Space Limits for Learning

    Panel Discussions:
    Workplace Learning and Professional Development: Perspectives from around the World

    Announcement of the Winners:
    2018 International E-Learning Awards, Business Division

10th ICELW 2017, June 14-16, 2017, Columbia University, New York, USA

    Keynotes:
    Games for Today, Tomorrow, and the Day after That
    Learning Today: Why Nothing and Everything Has Changed

    Presentations:
    The Role of Emotion in Online Learning
    Workplace Learning with eduBeacons
    Learning Ecosystem: Shifting from Create to Curate
    Driving Home the Point: Using Problem-Based Learning Principles for Routine Training
    An Evaluation of Online Delivery Methods to the Success of Technology Programs: A Case Study
    Data Envelopment Analysis (DEA) as an Approach to Defining an Efficient Assessment Methodology in Distance Education
    Bloody Good! The Impact of Elearning on Medical and Nursing Practice
    SIEducation – How to somehow immerse your teaching
    Build a Performance Support Coaching App to Extend Training into the Workplace: A Mini-Workshop
    An Overview of Competency Management for Learning and Performance Support: Workplace Learning and Beyond
    3.5 Aspects to Keep in Mind When Designing Training for a Global Audience
    A Pedagogical Architecture for Designing Digital Musical Instruments’
    A University for Refugees: Education without Boundaries

    Designing and Creating Meaningful, Realistic Videos for Learning
    Reimagining STEM Education and Training: 3D and Holographic Visualization, Immersive and Interactive Learning for Effective Flipped Teaching
    Taiwanese In-Service Pharmacists’ Attitudes toward Online Professional Development and their Internet Self-efficacy

    Applying Advanced Dramatic Techniques to Ensure eLearning Video Outcomes
    Providing Meaningful Live-Virtual Interactions that Scale
    Institutional Culture and Faculty Perceptions of Online Learning in Healthcare Higher Education
    Bridging Digital Divides in Workplace Training by Offering Workers Personalized Micro-learning over any Mobile Phone
    Once Upon a Time in eLearning: Engage Learners, Demonstrate Relevance & Increase Retention
    A Blended Learning Model Combining MOOCs, Face-to-Face Teaching, and Practice in Professional Training

    Best Practice Focused Occupationally-Directed Education, Training and Development Practice Prospects Linked to Workplace e-Learning
    Redefining Compliance Training using Simulations and Big Data
    Studies of e-learning in Practice
    Cultivating Connected Communities for Workforce Learning and Development Success within a MOOC
    Lessons Learned with a Neuroscience-based Platform Focused on Students’ Motivation
    Micro-Learning: Why We Like It, Who It Works For, and How To Get Started
    A Best-Practice Mobile E-Learning Approach for Application Prototyping
    An Innovative Managerial Model for the Digital Culture

    Panel Discussions:
    The Future of Online Learning: Upcoming Trends and Passing Fads

    Announcement of the Winners
    2017 International E-Learning Awards, Business Division

9th ICELW 2016, June 15-17, 2016, Columbia University, New York, USA

    Keynotes:
    Serious Shoestrings: Deep eLearning within Pragmatic Constraints
    Full-Bodied Learning: Applying Grounded Embodied Cognition to Improve Learning

    Presentations:
    What’s Next for Learning, Technology, and Our Profession
    Creating a Basic, Low-Cost Platform to Deliver Performance Support and Micro-Learning to the Workspace
    PMAn Insider’s View of Choosing a Localization Vendor: When One Size Does Not Fit All
    The Importance of e-learning as a Teaching and Learning Approach in Emerging Markets
    Single-sourcing Complicated Content for Multiple Output Types: Mobile, HTML5, and PDF
    A Web-Based Tool for Collaboration and Transdisciplinary Learning Design in Communities of Practice
    Erik Vestergaard, Helle Storm, and Gitte Riis Hansen, University College Zealand, Roskilde, Denmark
    The Good, the Bad and the Ugly: A Case Study for Implementing Digital Learning
    Bloomberg: 10 Surprising E-Learning Lessons Learned the Hard Way
    Work-embedded Learning for Employees who Work for Child Allowance Agencies
    4 Key Benefits of Converting a Virtual ILT Program to a Simulation with BNY Mellon
    Using Simulation-Based Education to Increase the Retention Rates of Female Engineering Students
    Lessons Learned: First steps with a new product – supported by eLearning in ten languages!
    xAPI and Privacy: How the Personal Data Locker Can Solve this Issue
    A as in Audio: Facilitating the Automatic Generation of Audio Lectures
    The Performance of Mobile Devices Running HTML5-designed Learning Objects
    Modeling Complex Skill with Educational Data Mining
    eLQe: A Cool Tool for Simply Evaluating Your eLearning Course Development
    The Design of MOOCs for Health Education
    openSAP: Evaluating xMOOC Usage and Challenges for Scalable and Open Enterprise Education
    Effects of Feedback by Multiple Peers on Students’ Task Revision in a Collaborative Online Environment
    The Creative Process: Developing Innovative E-Learning in a World of Templates
    Bridging Academic and Workplace Environments: Preparing Business School Students for eLearning in the Workplace
    The Role of Story and Emotion in Online Learning
    Interactive Tutorials and Live Holograms in Continuing Medical Education: Case Studies from the e-REAL Experience
    The State of Virtual Meeting Spaces at Stanford University
    E-Mentoring: The Key to a Lasting and Cost-Efficient Tool for Support and Knowledge Management?
    Empowering Emerging HR Professionals to Create Innovative e-Learning Modules: Challenges, Opportunities and Reflections
    Creating a Culture of Learning Innovation
    Innovation Capability, Knowledge Management and Emergent Data Analytics Technology
    From eLearning to Digital Business Transformation: What are the Implications for the Learning Function?
    In Search of Elements to Organize Assessments in Distance Learning More Efficiently
    A Practical Guide to Nano-Learning
    Virtual Environments in Higher Education – Immersion as a Key Construct for Learning 4.0
    Innovation in Education through Competency Based Education (CBE): The relationship between online development skills and CBE development
    Innovative Applications of Blended Learning at a Children’s Advocacy Center: CornerHouse Advanced Forensic Interview Training
    Using Semantic Technologies in E-Learning Platforms: A Case Study
    Modern Tools for Creating Skills: How to Create Professional Employees in the Scandinavian Financial Industry
    An Authoring Platform for the Design, Authoring, and Efficient Production and Supply of Interactive Educational Products
    Too Old to Learn? The Specific Needs of Senior Learners

    Panel Discussions:
    New Technologies and the Future of Learning Experiences

    Announcement of the Winners
    2016 International E-Learning Awards, Business Division

8th ICELW 2015, June 10-12, 2015, Columbia University, New York, USA

    Keynotes:
    Gamification vs. Game Design: What’s the Difference?
    Out of the Fragmentation, Innovation: From Hidden Know-How to Collective Learning

    Presentations:
    Establishing Best Practices for Mentorships Between Employees and Students Participating in a Capstone e-Learning Course
    Scaling Learning in the Retail World: The Success of Mattress Firm
    Build it – and they will come???? Increasing the Viewership of Your eLearning Courses
    Going Global? The ABC of Localization-Friendly Content
    E-Portfolios as a Means to Achieving Career-Long Outcomes: A Critical View

    Alliances for Knowledge: MOOCs to Create New Professional Skills in a New Model of University (Positive and Negative Aspects)
    Training in a Truck – Tech Talk
    Transdisciplinary Science: Working Cooperatively
    A Case Study of Online-based Collaborative Lesson Planning
    Merging Mobile Learning into Traditional Education
    Growing India’s Enrollment Ratio by 100%: Online Education to the Rescue of Indian Universities in Formal Education
    ClassX: A Video Lecture Repository at Stanford University
    Generation I – How to Meet Learners’ Expectations of Tomorrow – Take 2
    Scenario-Based Online Assessment Center: A Best Practice Example at Vodafone
    Examining Students’ Perceptions of E-learning in a Women-Only Environment
    The Use of Serious Games as a Successful Educational Tool
    An e-REAL Lab in Dubai: Boosting Growth, Development and Social Progress at Etisalat Academy
    Move Your Avatar! Improvisational Theatre Methods in Virtual Teams
    Exploring Design Patterns of Shared Interfaces for Web Collaboration
    Designing and Evaluating Collaborative Projects in Learning Communities: Innovative Practices and Strategies
    Serious Games as an Approach for Work Process Oriented Learning: Didactical Concepts and Objectives for Competency Development
    The Impact of Approach and Methodology on Teachers’ Ability to Reach a Critical Level in Their Reflections
    iMOOCs: A New Class of Interactive MOOCs
    User Generated Content and the Shrinking Learning Department
    Evaluation of Training Programs Offered Online in India
    Design for the Mind: Visual, UI, and Graphic Design for a New Generation of eLearning
    Using Smartphones and Digital Technology to Calculate Volumes of Geological Structures with Civil Engineering Students
    Preparing for Industry 4.0 – Collaborative Virtual Learning Environments in Engineering Education
    E-Learning in University Physics Courses at UNIST in Korea
    A Knowledge Management Platform for Online Training
    Cut the “Scrap”: Streamline Training to Enable Day-One Competence
    Experience Design for E-Learning
    Inventing the Steam Engine to Educate a Global Workforce
    Engaging in Social Collaborative Learning: The Journey of MasterCard and CorpU
    Integrative Knowledge Management in Interdisciplinary Research Clusters
    Applying Predictive Analytics: From Online Classrooms to the Workplace
    Incorporating E-Learning to Enhance Post-Training Transfer and Mastery, and Increase Collaboration and Trust Among Teams
    E-Learning Degree Programs: A Better Way to Balance Work and Education?
    Creating E-learning Possibilities for and with First Nations
    An Augmented Reality Gamebook for Children with Autism Spectrum Disorders
    MOCODIS (MObile COllection and DIssemination of Seniors’ Skills)
    DSign4Practice: Improving Management Education
    Advancements in Educating Executives Online
    Destructional Design: Balancing Tradition and Innovation
    Cost-Effective Simulations in the Classroom
    E-learning Indicators to Improve the Effectiveness of the Learning Process
    Simulated Learning Environments for Training Teachers
    Pedagogical Evaluation Criteria for Virtual Courses: A Case Study from a Bachelor’s Degree Program
    Integrating English Learning Activities into Campus Culture
    The Story of the Columbia Regional Learning Center: Lessons Learned
    From E-learning to Distance Learning: The Case of the University of Ferrara
    The Interactive Voice: How the Mobile Web is the Connected Worker’s Best Classroom
    The Effect of E-Learning on Secondary School Students’ Interest in Basic Statistics
    Using Storytelling in Digital Learning

    The Technological Pedagogical Content Knowledge (TPACK) Framework: An Analysis of Teachers’ Self-Efficacy in Asian Countries
    A Blended-Learning Setting in English for Medical Purposes Course Incorporating Competencies
    Barriers to Using E-learning Systems: The Case of Faculty of Education in Jordan

    Panel Discussions:
    Exploring Cultural Differences: E-Learning Design for Audiences around the World

    Announcement of the Winners
    2015 International E-Learning Awards, Business Division

7th ICELW 2014, June 11-13, 2014, Columbia University, New York, USA

    Keynotes:
    Digital Learning in the Workplace: The future is social, mobile, personal…
    Online Learning: Connecting Global Talent across Time and Space

    Presentations:
    The Development of Virtual World Tools to Enhance Learning and Real World Decision Making in the Australian Sugar Farming Industry
    After the Course is Over: Ensuring Competent, On-the-Job Performance with Role-Based Playbooks
    The Serious E-Learning Manifesto
    Generation I: How to Meet Learners’ Expectations of Tomorrow
    An Exploratory Study into Virtual Learning Environments as a Training Platform in the Workplace
    Technology Driven Emancipatory Education in the Workplace using Online Blended Leaning
    Is e-learning for Me? Experiences of an Intern Program in a Centre for Educational Technology
    Customized E-Learning for B2B Companies: A Round Table Discussion moderated by
    Designing eLearning Content for Localization
    Mobile Strategy and Development on a Shoestring Budget
    The Future of Distance Learning: Technology vs. Learning
    Journal-Based Learning in an Online Environment
    Co-work between University Teachers from Different Fields: Is it Possible to Build a Common Language?
    Enhancing Scientific Cooperation of an Interdisciplinary Cluster of Excellence via a Scientific Cooperation Portal
    Connecting Industry and Academia e-learning through a Novel Capstone Project and Software Implementation
    Aetna General Managers and P&L; Leaders Navigate Health Insurance Future Using an Online, Connected Learning Technology Platform
    Individual, Collaborative, and Organizational Serious Games and e-learning Gamification in the Workplace
    Implementation of an Expert-Finding Tool to Improve Informal Learning at the Workplace
    Using What We Learn – Does Organizational Context Influence Knowledge Translation to Practice?
    Scientific Communication and the Rise of Video Publications
    Alternative Management in the Workplace: The CNAM Initiative
    Evaluating the Impact of Blended Learning on Performance and Engagement of Second Language Learners
    The Jazz Ensemble: A Training Model for Social Creativity in the Workplace
    Online “Sheltered Instruction” Training for Online Teachers: A Professional Development Evaluation
    Assessing Job Performance of Video e-learning Content Authors and System Providers
    Emotional Experiences: The Underrated Key to Successful Online Learning
    E-enabled Performance Support: The Secret of L&D; Success?
    Applying and Promoting Critical Thinking in Online Education
    Digital Media as Support for Technical Vocational Training: Expectations and Research Results of the Use of Web 2.0
    Bring Your Presentations Back to Life With Prezi!
    Online Essay Writing Services – Compatibility with E-Learning and Career Progression
    Electronic Mentoring: What is it and how can it be used to support teachers?
    Quality Process Improvements for Graduate E-Learning Programs: A Framework Implementation Guide
    Training the 21st Century Workforce of Early Childhood Teachers in STEM Education through an eLearning Environment
    Capacity Building and Technology: Developing Schools and Kindergartens through Evidence-Informed Practice
    Exploring the Relationships between Pharmacists’ Internet Self-Efficacy and their Motivations toward Web-based Continuing Learning
    Design Models and Patterns for Creating Better eLearning
    How to Use e-Learning Activities to Connect with the Introvert Corporate Language Learner
    Easily Creating Interactive Self-Learning Media of High Quality without Programming
    Serious Games: What Do Users Think?
    Introducing Learning Innovation in Public Employment Services: What Role Can Facilitation Play?
    Leveraging Social Learning in Management Education
    Just-in-time Learning: Can Online Courses Significantly Support Face to Face Teaching?
    Development Time – How long will it take to develop my eLearning?
    Pharmacists’ Abilities of Self-Regulation in Web-based Continuing Learning and the Role of their Self-Efficacy
    Social Collaboration Technology: Driving Organizational Change and Maximizing Business Performance!
    e-REAL: Enhancing Intelligence by Visual Thinking
    Interactive Learning Spaces: Creating Virtual Walkthroughs for Corporate Training
    Creating a Virtual Community of Practice
    From E-learning to Virtual Communities: A New Approach for Developing Collaborative Software Platforms
    Organizational E-learning Readiness for Technology-Enhanced Competence Initiatives in the Manufacturing Industry
    Achieving Business Results with Corporate MOOCs
    Mobile Learning in a Mobile Workplace: An Innovative Blended Approach to On-the-Job Training
    Vital Signs: How e-learning for Midwives and Sonographers in Developing Countries Can Help to Save Lives
    Creating e- and m-learning Foundations to Engage Young Adults in a Workforce Development Program
    Competency Development in the Financial Services Industry: Six Case Studies
    Profiling Preservice Teachers’ Readiness for Web-based 21st century Teaching
    In-service Science Teachers’ Perceptions and Self-efficacy of Technological Pedagogical and Content Knowledge
    The CPOE Mobile Support: A Mobile Application Training Tool to Enhance Physicians’ Learning of CPOE
    A New, Adaptive Model to Improve Learning via Mobile Devices
    Wanna LLAMA? Let’s get started with the (Lot Like) Agile Management Approach!
    Maturity in Large Scale Corporate e-Learning
    Integrating Project Work into Distance Education Courses
    Challenges and Strategies of Implementing Blended Learning in Universities
    Exploring Adult Learners’ Readiness for E-Learning: A Case Study
    The Changing Workplace: Connecting Teaching and Learning with Neuroscience
    Assessment of Availability and Utilization of ICT Resources in Teaching in F.C.E.

    Panel Discussions:
    The Role of MOOCs in Corporate Training and Professional Development

    Announcement of the Winners
    2014 International E-Learning Awards, Business Division

    ICELW mini-expo, Jun 12

6th ICELW 2013, June 12-14, 2013, Columbia University, New York, USA

    Keynotes:
    Social Learning: The Changing Face of Workplace Learning
    From a Research Insight to a Practical Learning Innovation

    Presentations:
    Transitioning to a 70-20-10 Learning Structure
    Consumable Content for Employee Brand Training
    Caring for Persons with Spinal Cord Injury: An Online Resource for Family Physicians
    Teaching Communication Skills in a Virtual World: An evidence-based research study
    Multi-User Virtual Environments and Serious Games for Team Building in Organizations
    Combining Individual and Social Aspects of Learning in a Serious Game Context: Some Reflections from the TARGET Project
    Microlearning with Interactive Training Cards
    Quickly Create Effective, Engaging eLearning Lessons with Adobe Captivate
    Your Systems Need to Talk: What’s Tin Can API and How Does It Affect Workplace Learning?
    Maximizing the Blended Learning Curriculum by Using the “Flipped Classroom” Approach in the Workplace
    Improving Student Writing Skills through Embedded Writing Coaches in Courses
    A Virtual Collaboration Platform to Enhance Scientific Performance within Transdisciplinary Research Networks
    Validating the Instructional Design Process: A Correlational Analysis of Learning Outcomes Across Learning Models
    Meta-Cognition and Self-Regulation Via Analog Learning and E-Learning
    Computer Supported Collaborative Learning in a Clerkship: An Exploratory Study on the Relation of Discussion Activity and Revision of Critical Appraisal Papers
    Think Big – Start Small: Three Models for Creating and Implementing Low-Cost, High-Impact Performance Support Solutions
    Using Simulations to Integrate Technology into Health Care Aides’ Workflow
    Do Students in a Distance Learning Program Use E-Tools and Digital Devices?
    Supporting Tools for Blended Animators in Complex Learning Communities
    Video in Learning: The New Rules
    Virtual Guided Learning Journeys Improve Online Learning Completion Rates for Supply Chain Leaders at Coca-Cola
    Lessons Learned from 12 Years’ Delivery of an Online Collaborative Business Technology Program
    Open Badges for Open Learning
    Virtual on-the-job Training for Cashiers
    What Does “E-Learning Design” Really Mean? Thoughts on Creating Engaging Online Experiences
    Gamify Your Teaching – Using Location-Based Games for Educational Purposes
    A Comparative Study of Emerging Technologies for Online Courses
    Web 2.0 in Education: Developing Teachers’ Digital Competencies through Blended Learning
    Learning Experiences: UX-based Instructional Design
    Qualified Healthcare: e-Learning for Compliance of Nurses
    A Collaborative E-learning Application for Electric Field Distribution in Biological Tissues for Electroporation-Based Biomedical Applications
    Knowledge and Learning Management for Enhancing Academic Staff Online Training Methodologies for Quality Graduates
    Competency-Based Self-Directed Learning and Assessment: A Model for Vocational and Continuing Education?
    Free Tools for Project Management: An Organizational Learning Approach for Small and Medium-Sized Enterprises
    Mobile, Personalized Informal Learning for Corporate Learners
    Creating an Electronic Performance Support System with Commercial Off-the-Shelf Authoring Software
    Engineering a Powerful Solution: Developing Immersive Experiential Learning for Power Station Engineers in South Africa
    Moving into a Multi-Device World: Five New Ways to Reach Learners Anywhere at any Time
    How to Infuse Quality in Online Training Programs
    An Innovative Concept for Distance Training of Professionals in the Electro-Mechanical Industry
    Getting on the Same Page with Blended Learning/Hybrids – Training to the Masses
    From E-learning to Blended Learning: Redesigning Content and Frame in a Capacity Building Project
    Adapting Open Source LMS Software for Business Training
    Instant Video Replay Techniques & Technologies: Implications and Opportunities for E-Training Community
    Global e-learning: What’s Going On?
    Achieving Strategic Energy Management Goals through Blended Learning in New York City
    Communities of Practice as a Paradigm
    Online Language Learning in the Workplace: Maximizing Efficiency, Effectiveness, and Time-on-Task
    Any Ware, Any Where: Breaking the Limitations of Traditional Online Learning
    Rapid Development and Dynamic Delivery of Role Play Simulation
    The Art of Interactive Conversation in E-Learning and Blended Learning
    The Effect of E-learning on Learners’ Motivation: A Case Study on Evaluating E-Learning
    Exploiting Motivation and Self-Efficacy through the Implementation of a Self-Regulated Oriented ePortfolio
    iPads in the Hands of Teachers: Navigating the Collision of Staff Development and Organizational Policy
    A Comprehensive Look into the Role of E-learning Strategy in Higher Education
    The Effective Use of Learning Technologies in Bank Examiner Training and Development
    Knowledge Sharing Cultures in Finance and Insurance Companies – Needs to Improve Informal Collaborative e-Learning
    Working in the Cloud: Training our College-Level Business Students to Get Ready to Work on Virtual Teams and Projects
    Designing a Specific Tool for Measuring Students’ and Tutors’ Mutual Expectations from Each Other in an E-Learning Platform

    Assessing the Value of Web 2.0 on Organizational Knowledge Management
    New Strategies for Cultivating a Learning Organization
    Learners’ Perceptions of Online Collaborative Argumentation in Business Writing
    Organization of Students’ Self-Study to Build Competences in the Workplace
    Sentiment Analysis Use in the Satisfaction Evaluation for Marine Education

    Panel Discussions:
    Informal Learning

    Announcement of the Winners
    2013 International E-Learning Awards, Business Division

    ICELW mini-expo, June 13 (1st)

5th ICELW 2012, June 13-15, 2012, Columbia University, New York, USA

    Keynotes:
    Applying the Science of Instruction: Evidence-based Guidelines for e-Learning
    What the Research Says about Informal Learning (and Implications for Practicing Professionals)

    Presentations:
    Turning Knowledge into Action: Experiential Learning and Natural Assessment
    The Global CE Revolution: How Pfizer, Cornell University, and Texas A&M University are changing the face of continuing education for veterinary professionals
    Training Virtually Virtual: Workplace e-learning for Automotive Assembly Operators
    E-training Behavioral Health Professionals to Meet the Needs of Veterans and their Families
    Capturing Teachable Moments on Video and Creating E-Learning Deliverables on the Spot
    Distance Learning Program in Population Issues (DLPI): Opportunities for Continuing Education
    Can Course Design in an Online MAT Program Promote Personalized Learning through e-Teaching and e-Learning Practices?
    Systematic Usability and User Experience Evaluation as a Basis for the Redesign of an e-learning Platform
    E-Learning and Comprehensive School and Kindergarten Development
    Harnessing Social, Cultural and Self-Efficacy Issues for Designing E-Learning in Corporations
    Measuring E-Learning Effectiveness: Teaching, Learning, and Technology
    Responding to Workplace Needs: Assessing the Value of e-learning in Graduate Educational Technology Program
    Staying Relevant and Current with Online Learning in an Increasingly Global and Competitive Environment
    E-assessment in Portuguese Higher Education
    Field-Based Performance Support: Creating On-Demand Support for Developing Sales People at Hess Corp
    Lessons Learned Developing E-Learning for NASA’s Space Shuttle and Deep Space Launch System Engine Programs
    Using Communities of Practice for the Learning of Students with Poor Vision
    Transatlantic Online Community of Practice
    An eLearning Self-Assessment Model (e-LSA)
    Demonstration: The e-LSA System for Self-Assessment of an e-learning Services Organization
    A Recommender System for Learning Resources Suggestions Based on Learner Characteristics
    Flash or HTML5 – Which one will you choose?
    From Cherry Picking to Convergence – Migrating E-Learning Delivery to an LMS (Learning Management System): The COLeLIO Experience
    Serious Games and 3D Virtual Worlds for Training Cultural Awareness in a Workplace and University Context: Some Experiences
    Knowledge-based Authoring of Learning and Teaching Media
    Learning Portal and Social Media – Better Together Like Chocolate and Peanut Butter
    The Gamification of E-Learning
    User, User: Who Art Thou?: The Seamless Experience
    Globalization and the New Challenges in Engineering Education
    An Experience in Distance Training To Promote Innovation: The e-Nova Project in Brazil
    Will E-Learning Become the Predominant Method of Teaching at Universities? Experiences with Different Forms of Teaching
    Equipping (Future) Teachers with 2.0 Skills; The Workplace-Based Implementation of the ICT Assessment Portfolio in Dutch Teacher Education
    E-Learning Use Patterns in the Workplace: Web Logs from Interactions with a Web-based Lecture
    Social Learning Organizations: Using Social Media to Enhance Learning in Organizations
    Compare This! Designing for knowledge transfer in online learning environments through analogical encoding
    How to Build Great Mobile Learning Apps…in less than 20 minutes!
    What We Used to Know: Traditional ID Concepts & Techniques That Can Make eLearning Better
    Transforming Subject Matter Experts into eLearning Champions: A Case Study from NYU Langone Medical Center
    It was a 3rd grade teacher who started me on virtual collaboration…
    Creativity in Collaborative Learning — An On-Line Experience
    ELabMate: A Tool for Delivering Programming Courses Effectively
    Taking Your Training to Tahiti (or Tel Aviv)
    Capturing Online Learner Behaviors in Real Time for Analysis and Evaluation
    The Acceptance of Wikis as Collaborative Authoring Tools within Corporate Settings
    Empowerment of Trainee Teachers: Students and Teachers Discuss and Explore Workplace Dilemmas by Means of an International Virtual COP
    Collaboration and Social Learning of the IMPACT WITHOUT AUTHORITY Course via Skype
    The Travails and Opportunities of Training on The Road
    Manage Projects Smarter: Picking Tools for Small and Medium-Sized Enterprises
    Training and Economic Performance of Small and Medium-Sized Enterprises: Does E-Learning Make a Difference?
    Adding Social Media to e-Learning in the Workplace: How to Instill an Interactive Learning Culture
    The Role of e-Learning in Education Should Mirror Industry Standards
    School Administrators Turning Dystopia into Utopias: Stories about ICT Integration
    The Impact of e-sources on e-learning among Library and Information Sciences Professionals in Universities: A Case from Pakistan
    Workplace-Oriented Learning with Digital Media — Consequences for Competency Development
    Choosing a Virtual World Platform for Teaching: “VICERO”- A Scoring Model Aiding the Right Choice
    Digital Storytelling as a Methodology to Support the Reflection Process
    E-learning in Practice: An Empirical Study of the Impact of Web 2.0 Technologies and e-learning on Companies’ Business Performance
    E-Learning in the Workplace at Avantha Group: A Case Study
    Towards Supporting New Professional Skills in Computer-Mediated Interaction
    E-Learning in Kazakhstan: Stages of Formation and Prospects for Development
    Internet Addiction in the Workplace
    Emotion Evaluation of Simulation Systems in Educational Practice
    Surveying In-service Preschool Teachers’ Technological Pedagogical Content Knowledge
    The Development of a Pedagogy Framework in Social Network-Based Learning: Support for Special Educational Needs
    Live Virtual Classrooms: A Complement or a Replacement for Traditional Training?
    Social Media to Foster Self-Organized Learning for Dropouts
    E-Learning as an Important Component in “Blended Learning” in School Development Projects in Norway

    Demonstration Session and Panel Discussion:
    Innovative E-Learning Methods from Around the World

    Announcement of the Winners
    2012 International E-Learning Awards, Business Division

4th ICELW 2011, June 8-10, 2011, Columbia University, New York, USA

    Keynotes:
    Why eLearning Is No Longer Enough in Today’s Workplace
    Knowledge Management and E-Learning: Putting Theory into Practice

    Presentations:
    Businesses Don’t Stand Still, Why Should Their Learning? Elearning/Eworking Solutions Must Be ‘Just-in-Time’/Just Enough/Just-for-Me’
    Up And Running With E: A No-Fuss Model for Implementing E-Learning in Smaller Organizations
    Collaborative and Social Learning using Virtual Worlds: Preparing Students for “Virtually” Anything
    A Case Study on Mobile Multimedia Learning and Basketball Coaching
    TARGET: An Innovative Technology Enhanced Learning Platform for Teaching and Learning Complex Concepts
    Industry-Academia Partnerships Through Collaborative Projects Conducted in an Online Environment
    The Correlation between Blended Learning Techniques Awareness and Participation Rates in E-Learning: A Case Study
    Virtual Internships for Trainee Teachers
    A Usability and User-Centered Approach to The Design of E-Learning Environments for Full-Time Employees in the Silesia Region – Poland
    E-Learning and School Development: Strengths and Challenges of Capacity Building in School Development Projects
    How Can Socratic Methods Facilitate E-Learning in a Business Environment?

    e-Learning Solutions for Healthcare: INFECTIOUS DISEASE
    World Cup 2014 A Professional Training Program for Brazilian Hotels
    Serious Games: A Different Way to Train
    Taking a Bite out of e-learning: a Workplace Education Model for Trainee Dentists
    Quality Practices and Validity in Workplace eLearning
    E-Learning: Is it also for Small and Medium-Sized Enterprises or only for Larger Organizations?
    The Use of Wikis And Synchronous Online Classrooms to Promote Deeper Learning for Work-Based Learning
    The Usage of a Hybrid Course to Enhance Student Engagement and Success
    The Usage of the Internet for Knowledge Sharing among Personnel at Ramkhamhaeng University Thailand
    A Flexible Methodology Based on Multimedia Training Systems
    Exploiting 3D Virtual Worlds in Teachers’ Continuing Professional Development
    Down & Dirty Video: Practical Strategies for Producing Engaging E-Learning Video on a Budget
    The New Learning Strategy of the Dutch Vehicle Authority
    Making Virtual Environments Work for Distance Education
    Distance Training of Mechatronics and Alternative Technologies in European Industry
    MySchoolsNetwork: Fostering Professional Discourse by Means of Peer Consultation “Anytime Anywhere” for Trainee Teachers
    Technology Strategies for Teaching and Learning in Education and the Workplace
    Professional Partnerships: Supporting the Preparation of Pre-Service Teachers Through a Tiered Online Mentoring System
    Learning in an Online Environment: What Motivates Graduate Students?
    The E-Learner in the Making: Rethinking Flexible and Inclusive Education in the University
    Using the Moodle Book Feature for Collaboration in Resource Creation
    Implementing E-learning on a Global Level
    Training the Reluctant Learner
    Virtual Labs As Educational Tool in E-Learning for Educational Institutions, Schools and Companies
    How to Survive the eLearning Jungle: Elements of Creative Marketing
    Web-Based Mentoring: A replicable and Scalable Model
    Measuring the Effectiveness of an Online School-to-Work Transition Module
    Life Long Learning within Health and Social Services: An Italian Community of Practice
    E-Learning as a Key for Regional Integration through Countries of Mercosur
    Benchmarking Staff Preparedness for E-Learning and Distance Learning at a UK Higher Education Institution
    Supporting Effective Interaction on a Web Forum: Towards a Constructivist Approach
    Using Natural Frequencies to Teach Bayes’ Theorem Applications in Decision Analysis
    The Numerical Knowledge of Reference in eLearning: The Example of the Students in a Master of Documentation Course
    Knowledge Creation in Different Stages of Organizational Growth
    The Evolution of E-Learning in Greek Universities and Technological Education Institutes: The Government Intervention
    Improving Collaborative Learning and Global Project Management in Small and Medium Enterprises
    Ode to Mobile Performance Support
    The Future of Work, Education and Society: Technological Transformations
    Constructing Pedagogical Models for E-learning
    Accelerated Learning: Maximizing the Blend of Adult Development Strategies
    The Impact of Pre-recorded Lectures in Distance Learning
    The Perceived Service Quality of Virtual Learning Environments in China
    Coaching Within a Context: Using Simulations to Deliver High-Touch Leadership Development at a Distance
    Using Virtual Worlds to Support Interprofessional Health Science Collaboration
    Practice Makes Perfect: Replicating Legal Vocational Practice in an Immersive Learning Environment
    Building Effective Interactions in Online Courses
    Mood Inference Machine: A Framework to Infer Affective Phenomena in the ROODA Virtual Learning Environment
    E-learning Management Systems: Multidimensional Perspectives for Foreign Language Acquisition
    Using Green Screen Techniques for Effective Visual Storytelling in e-Learning
    The Capitalization of Enterprises’ Business in an E-learning Context
    You Built a Learning Management System, Why Won’t People Use It?
    How to Prepare Advanced Business Learning Content in an LMS Platform

    Panel Discussions:
    Beyond the Great Recession: Possibilities and Predictions

    Announcement of the Winners
    2011 International E-Learning Awards, Business Division

3rd ICELW 2010, June 9-11, 2010, Columbia University, New York, USA

    Keynotes:
    A Game-Changing Corporate Strategy: Transcending the University Model with eWorking
    How Web 2.0 and the Immersive Internet are Changing the Game for Learning

    Presentations:
    Strategies for Successful Global E-Learning Programs with Technical Content
    Benchmarking e-learning – What Australian Employers Are Saying
    Gaining Cultural Intelligence Through Second Life Learning Interventions
    Fostering Intrinsic Performance Support through Embedded Learning Resources
    Real-Time, Real-World Training Environments for Geographically Dispersed Learners
    Pain War Game – How Executives Can Achieve Excellence in Marketing
    Productivity and Economic Performance: Does e-Learning Make a Difference for Small and Medium-Sized Enterprises?
    Improving Learner Engagement via SMS
    Electronic Education and its Utilization at Czech Technical University in Prague
    E-learning for Teachers: Best Practices for Modeling E-teaching Practices for E-learners Who Will Become Teachers
    Teaching Hybrid Undergraduate Classes with Online Students
    A Comparative Evaluation of Internet-Based Distance Education in Greek Higher Technological Education during the Period 2007-2010
    Using Audio and Video as Learning Technologies to Aid Reflection, Assessment and Feedback in Workplace Learning
    Starting at the Beginning: Content on the Internet
    An Application of ‘Deschooled’ Learning as a Panacea for Unemployment in a Global Economic Meltdown
    The Future of Virtual Worlds & Learning
    The Formation of an E-based Interactive Digital System in Architectural Education: The ADA Platform
    The Impact of Open Source Software on an Educational Business Model
    The Internet-Based, Performance-Centered Learning Environment for Curriculum Support (IPLECS)
    The e-Adult Learner: The Definitive Classic in e-workplace Development
    Lifelong Learning in Virtual Environments: Collaborative Learning
    $1 Billion Bank Conversion: The Implementation of a Comprehensive E- Learning Strategy
    RELOAD – A Semantic-based Learning and Knowledge Platform for Employees of the Do-It-Yourself Industry
    Living On The Edge: The Nexus Between Developers and Academics Working in Virtual Worlds
    The Hungarian Network of Open Learning Centres
    Participatory Methods and Their Implications in Collaborative Workplace Learning
    GEAR: A Game based on E-learning and Augmented Reality Concepts
    The Highs and Lows of Introducing E-learning to National Air Traffic Services (NATS)
    Countdown to Implementation: An Advertising Industry Case Study with a Creative Marketing Campaign
    Using Second Life for Just-in-Time Training: Building Teaching Frameworks in Virtual Worlds
    Reaching Distance Learners’ Future Needs in E-learning
    Professional Mentoring Program through Virtual Media: Challenges and Impact
    An Object-Oriented Package to be Included in Content Management Systems
    Invited Session: Incorporating Interactive Media into Workplace Learning Environments
    The Use of Serious Games in the Development of Behavior Skills
    Models for Strengthening Digital Competences at the Workplace
    I Always Wondered What That Was: SCORM in Plain English for the Rest of Us
    “Don’t Make Me Think” – In-house User Testing to Create Effective E-learning
    Project ELoQ – Integrating Universal Accessible e-learning in Vocational Education of Handicapped and Disabled Adolescents
    An Analysis of the Use of Blogging to Solicit Feedback in an Education Research Unit
    Improving Medical Calculating Skills for Graduated Nurses with e-learning in Hospitals
    Designing e-learning in Virtual Worlds for Apprenticeship Students in Canada
    E-learning Support for Accredited Work-Based Learning
    eLearning Case Studies on Domain Competency Training
    Evaluating an Online Self-Learning Portal Supporting the Implementation of Stroke Care Clinical Practice Guidelines
    Learning in the Laboratory: Online CPD Courses in Quality Management and Training for Biomedical Scientists
    An Interactive Studio: E-learning in Design Firms in Ankara and Istanbul
    A Case Study: Implementing Training at Multiple Decentralized Locations
    Finance Training: How to Leverage Innovation and New Media to Enhance Learning Experience
    e-Learner Satisfaction in the Workplace: An Investigation
    The Challenges & Rewards of Teaching Business Writing Via Synchronous Distance Learning Using Adobe Connect Pro
    Project Usability: Schmoosability…What Does it Matter?
    E-Learning for the Corporate Workforce: The Viruses of Tradition in Action
    Employing Stories to Teach: Storytorials as a Framework for Learning
    Get Out of Your Learners’ Way: An Intro to Collaborative Learning
    Chamilo 2.0: A Second Generation Open Source E-learning and Collaboration Platform
    Development and Implementation of An Adaptive, Interactive Distance Learning Complex
    How to Make Learning More Interesting
    Pedagogical Pillars for Elearning Design in Vocational and Educational Training
    An E-Learning Approach for Workplaces in the Industrial Firms of Eskisehir
    Widening the Experience of Participation
    Distance Education in the Form of e-learning: Training Human Capital for the 21st Century
    Web 2.0 in Corporate Training: New Possibilities for Implementing E-Learning within Organizations
    Learning Theory Argues for Cultural Adaptation of Online Training for Global Companies
    SpreeLand: An Expert Avatar Solution for Virtual World E-Learning Environments
    Designing Motivating Online Games for the Ne(x)t Generation of Workers
    Introducing Learning 2.0 into a Traditional 1.0 Corporation. How Bechtel Employees Introduced Collaborative and Social Learnin
    Using Basic Digital Media Tools for Training Employees
    Mixing Video, Audio and Still Photography for Topics in E-Learning Design
    Specifying Training and Instruction Requirements using Computer-Aided Morphological Analysis
    Management, Complexity and Perdurability: An Experience at a Laboratory for Modeling and Simulation in Colombia
    Topic-Specific Learning Management Systems through Self-Contained Applets
    An E-learning Experience through the Global Seminar at the Faculty of Agriculture (University of Firenze)
    The Design and Development of an Expert System Prototype for Enhancing Exam Quality
    The Use of Open Source Tools in Virtual Content Development, “Tecnologica de Bolivar” University’s Case
    Re-Thinking Workplace E-Learning and Increasing its ROI
    A Platform for Social Networking
    Investigation of Performance-Oriented Workplace E-Learning for Human Capital Development
    Mobile Communities in ihe Learning Context: A Possible Approach
    A Case Study of the Use of Wikis in a Higher Education Research Unit
    Evaluation of the Usability of M-Learning Applications by Means of Mobile Gaze-tracking
    Mobile Learning in Engineering Education: The Jordan Example
    Use of Information and Communication Technology in the Management of Educational Institutions
    Current State of E-learning at Some Universities in the Czech Republic
    The Effects of Interactive Learning Strategies in Creative Writing
    Adaptation of Learning Objects to the Context of Digital Television: A Discussion on International Research
    TalkShop: Social- and Community-Driven Language Learning
    An Application Model for Digital Television in Communities of Practice
    Virtual Communications: What is it? Who’s it for? What’s its future?
    New Approach to Storyboarding
    Effective Interaction in e-Learning
    Nurses’ Internet Self-Efficacy and Attitudes toward Web-based Continuing Learning

    Panel Discussion:
    Who Moved My Teachable Moment: Redefining Learning’s Value in a World Gone Web

2nd ICELW 2009, June 10-12, 2009, Columbia University, New York, USA

    Keynotes:
    E-Learning is What? (w. Open Discussion)
    Making E-Learning Succeed: The Cultural Dimension

    Presentations:
    Contextual Mobile Learning Strongly Related to Industrial Activities: Principles and Case Study
    From Training to Performance Support: When Where and When Become Here and Now
    A First Step Towards the Implementation of an E-Learning Environment Using Interactive Technology
    Enhancing Asynchronous Online Learning Tools with Effective Formative Assessment
    Enhancing Workplace Engagement with Podcasting at a Higher Education Institution within the UK
    WebLabs as a Vehicle for Distance Engineering Education in Jordan
    Students’ Attitudes Toward the Use of Innovative Information Technology for Learning Based on the TPB Theory
    Educational Collaborative and Emerging Technologies
    Potential Pedagogical Benefits of Using Multimedia Integrated Desktop Videoconferencing Tools for Synchronous Learning
    Learning Wiki – Digital Ways of Learning in the Training of Apprentices
    Designing E-learning Services
    Exploring the Factors Affecting the Effectiveness of Online Intercultural Communication
    Innovative Use of Mobile Wireless Technology to Improve Teaching and Learning Environment in Higher Education
    Music and Arts E-Learning
    Exploring the On-line Learning Means to Music Education: The “Prelude” Platform Case Study
    From E-Learning to E-Teaching: How Does It Feel to Work in Online Workplaces?
    Implementation of E-Learning in a Large Organization: The Critical Role of ‘Relevance To Work’
    The Usability of eLearning: Designing for Effective Performance or Not
    Participatory Design Methods for Learning and Knowledge Sharing Activities in Networked Organizations
    eLearning, mLearning & sLearning: Deloitte’s Leading Edge Virtual Training
    An Educational Model for Asynchronous E-learning: A Case Study in Higher Technology Education
    Enhancing Teaching & Learning Through Digital Technologies
    Corporate Globalization, Workplace Diversity and the Promise of Learning Languages Online
    Training Process in SMEs: Where E-Learning Makes a Difference
    Audio Files for Mobile Devices – a Valuable Method for Teaching?
    Design and Usability Considerations for a Mobile EPSS in the Workplace
    Mobile Learning, Expert-Led Communities, and the Low Barrier of Entry
    Teacher Perspectives on Learning with Mobile Technologies
    Interactive, Dynamic Video-Based Training in Corporate Learning
    Intelligent Simulation Technology for Training Humanitarian Practitioners
    From Tabletop to Desktop: Converting a Simulation from the Classroom to the Web
    E-learning: Moving up the Corporate Value Chain
    The Multimedia Language Courses of Università Telematica Guglielmo Marconi
    Development of a Web-based Learning System for Writing Honorific Forms in Japanese
    TalkShop™ – Language Learning on the Debate
    E-learning as Part of a Successful Blended-Learning Program Across Time Zones & Cultures
    Demonstrating the E-learning Component of Training Magazine’s Blended Learning & Performance Project of the Year
    Adaptive Learning Environments: A Requirements Analysis in Business Settings
    Contextualized Visualization at the Workplace
    Cloud Computing and Adult Learning: Crisis or a Dangerous Opportunity?
    The Challenge of Providing Continuous Training to a Worldwide Audience on Fast-Changing Finance Regulation
    InterAct: Internet-Based Problem Solving Role-Play in Working Life
    Lifelong Learning and Virtual Communities in Public Administration: A Case Study
    Quality Matters: Online Roleplay for Scottish Further Education Staff
    On-Line Learning Communities – Motivational Factors For Success
    Mechanisms to Support Informal Learning at the Workplace
    Motivation in ICT-Teaching in Adult Education: Is Motivation a Crucial Factor in Successful ICT-Teaching of Adults?
    Simulation of Complex Phase Systems and Metallurgical Processes for Educational Training and Research
    Business Process meets eLearning: Real-World Success with Knowledge Maps
    A Case Study of Blended Learning in a Nordic Insurance Company: Three Issues for E-learning
    Virtual Worlds for Managers’ Peer-to-Peer Learning: What We’re Doing at IBM
    Ne(x)t Generation Skills and E-learning: Using Virtual Learning Environments to Enhance Self-Regulation
    On the Job Informal Learning by an Activity Based Approach
    Online Instructional Design Approaches Utilizing a Tablet PC
    Web Lectures for Authentic Workplace e-learning
    E-learning Competencies for Trainers at the Workplace
    And This Just In…Documentary and Other Video Styles for Online Learning
    A Learner-Centered Design, Implementation, and Evaluation Approach of Learning Environments to Foster Acceptance
    Developing Intercultural and Global Communication Competences: Third Place Learning Environment
    The Internet as a Natural Environment for Online Training: Understanding Online Management and Social Media in the Workplace
    E-Problem Based Learning: An Application Designed for the Transformation of Healthcare Education
    Physician Health: Designing, Delivering and Evaluating an Online Program to Meet Physician Needs
    Problem-Based Learning Online for Interprofessional Health Science Students
    Virtual Learning on buildingsites – Didactical and Technological Experiences and Implications
    Concept and Design of a Mobile Learning Support System for Mentally Disabled People at Work
    The Role of the New Technologies in Work-Based Learning: UK Context
    Adult Education and Lifelong Learning. The Case of GSAE (General Secretary for Adult Education) in Greece
    How to Author an Adaptive Course
    Concept and Design of a Productive Co-working System Based on Email Messaging
    Facilitating E-mentoring using Information Technology Tools
    Integrating Learning Games into Your Programs – Understanding and Overcoming Barriers to Success
    A Globally Collaborative Environmental Peace Gaming Project with the Global University System
    Learning without Interrupting
    Usage of ICT to Make an Interactive Learning Program (Case Study about Intel Learn)
    The Design of a Gender Inclusive Educational Massively Multiplayer Online Role Playing Game (MMORPG) – Ed-Wonderland

    Panel Discussion:
    Corporate E-learning in a Time of Economic Crisis: Disaster or Opportunity?

1st ICELW 2008, June 12-13, 2008, Columbia University, New York, USA

    Keynotes:
    Achieving Competency at the Speed of Work

    Presentations:
    Online Business Games in the Insurance Industries — An Attempt to Prepare Attendees for their Later Working Life as Self-employed
    Learning at the Workplace for Garage Mechanics and Technicians
    Learning in Healthcare by Means of Games and Simulations
    Implementing e-learning in a Large Organization: The Critical Role of Information Sharing
    Approaches and Strategies for Choice of Actions in Self-Paced E-Learning in the Workplace
    Boosted Blended Learning in Extra-Occupational Training and Locally Dispersed Environments
    Contextual Learning On-Demand at the Workplace — Strategy, Model and Practice
    Teaching Inventory Management Simulation Using E-Learning Software: Blackboard, Elluminate Live!, and Jing
    The Management Challenge Online: e-Learning in Practice
    Advanced Web 2.0 Based Interactive Technology to Support Informal Learning for Enhancing the Quality of Business Management
    On Beyond Training: Creating Job Toolkits to Support Performance and Learning
    Integrating E-learning with Performance Support: Workplace Learning as Extension of Work
    Concept and Design of an Electronic Performance Support System in Industrial Maintenance Work
    Strategic E-Learning in the Workplace
    What Use Do Multi-Touch Mobile Devices Have in Corporate Learning?
    Matching Performance Objectives to E-Learning: Interactive Exercises
    Examining an Online Self-Paced Learning Module using Usability Testing: What Did Learners Say?
    Special Session – Student Project Demonstrations from Teachers College, Columbia University
    Identifying and Lowering the Barriers to E-learning for SMEs
    Corporate eLearning Acceptance: The Role of Context and Communication
    How to Engage SMEs through a Development Programme Based on Virtual Action Learning —A Cross-Country Case Study
    Developing Telecommunications eLearning modules: Field Work Force Performance Support
    Simulation Demonstrations from Università Telematica Guglielmo Marconi
    The Science of Intelligence for Big, Complex Work
    Design Concepts for Semi-Formal Learning in Network Organizations
    Technology in the Classroom: the Columbia Center for New Media Teaching and Learning
    Evaluation of a Virtual Learning Environment for Professional Training in Public Administration
    On Resource Acquisition in Adaptive Workplace-Embedded E-Learning Environments
    Develop a Workplace E-learning Environment by Using Key Performance Indicators (KPIs)
    Contextual Mobile Learning for Repairing Industrial Machines: System Architecture and Development Process
    E-Teaching as a Form of Creating Personal Dispositions that Increase Work Efficiency
    The UTGM Italian Language Course: New Possibilities for Language Teaching and Learning
    Interactive Phrasebook, Language and Culture Training
    Detecting and Preventing Plagiarism in a Foreign Language E-learning Course
    Designing Collaborative Learning Environments Using Educational Scenarios Based on Self-Regulation
    Taking the Work out of Workforce Training
    Developing Blended Solutions at ADP
    e-ESCOLA: A Learning Community Model in the Workplace>
    E-learning in the Non-Profit Health & Human Services Sector: Opportunities & Challenges in an Untapped Market
    Understanding Differences Between Learning with the Case Study Method and Learning with Simulation: An Experiment with International Marketing Students
    Integrating Active Components into an E-Learning System
    From Knowledge Management to Technology-Enhanced Workplace Learning: Survey, Trends, and Case
    Designing e-learning cognitively: TSOI Hybrid Learning Model
    Evaluation of Different eLearning Techniques used in Vocational Training within Leonardo da Vinci European Program: The Romanian Case Study
    New Journeys and New Destinations: Developing a New Employer-Led National Programme for the UK Travel Sector

    Participatory Workshop:
    Individual vs. Collective Learning

    Panel Discussions:
    Performance Support in the Workplace
    Key Strategies for Effective Use of E-Learning

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One Reply to “ The Learning Ideas Conference (TLIC)*”

  1. I will love to attend the e-learning conference to improve my skills as an HR trainer in my workplace.

    (KMedu Hub Note: Replied by eMail on Oct 20, 2020 – Boris)

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