Knowledge Management Interactive Training System

Andrew Haldane, Gertjan van Heijst, Noam Shalgi, Robert de Hoog and Ton de Jong: Is knowledge management just a game? The knowledge management interactive training system. Inside Knowledge, Volume 4 Issue 7, 2001, pp. 14-17.

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  • Full text (PDF w. figures) from authors
  • Archived homepage of the KITS project (KM Quest simulation game)

Related publications:

  • Tsjernikova, Irina Ivanovna (2009). Developing and investigating validity of a knowledge management game simulation model. Enschede: Ipskamp Drukkers B.V. (Ph.D Thesis, University of Twente) Full text »
  • Leemkuil, H.H. (2008). Supporting learning in a simulation game. In: Mayer, I. & Mastik, H. (eds.) Organizing and Learning through Gaming and Simulation, Proceedings of Isaga 2007, Delft: Eburon, Pages 203 – 210. Puechase »
  • Leemkuil, H. H. (2006). Is it all in the game? Learner support in an educational knowledge management simulation game. Enschede: PrintPartners Ipskamp (PhD Thesis, University of Twente) Full text »
  • Purbojo, R. (2005). To look or not to look. A study of visualisation supports in an educational business game. Enschede: PrintPartners Ipskamp (PhD Thesis, University of Twente) Full text »
  • Purbojo, R. & Hoog, R. de, (2004). Learning knowledge management in a collaborative game: Effects of player preparation and visualisation of variables. In: Eberle, T., Kriz, W.C., Puschert, M. & Glötzner, F. (Eds.). Bridging the Gap: Transforming Knowledge into Action through Gaming and Simulation. Proceedings of 35th Annual Conference of the International Simulation And Gaming Association (ISAGA) Munich 2004. Munich: Sagsaga. Full text »
  • Shostak, I. & Hoog, R. de, (2004). The KM Quest business simulation model: supporting acquisition of decision-making skills for knowledge management. In: Eberle, T., Kriz, W.C., Puschert, M. & Glötzner, F. (Eds.). Bridging the Gap: Transforming Knowledge into Action through Gaming and Simulation. Proceedings of 35th Annual Conference of the International Simulation And Gaming Association (ISAGA) Munich 2004. Munich: Sagsaga. Full text »
  • Leemkuil, H.H., Jong, T. de, Hoog, R. de & Christoph, N. (2003). KM Quest: a collaborative internet-based simulation game. Simulation & Gaming, March 2003, vol. 34 no. 1, pp. 89-111 Purchase »
  • Christoph, N., Sandberg, J. & Wielinga, B. (2003). Measuring learning behaviour in a collaborative gaming-simulation learning environment for the domain of knowledge management. In D. Lassner & C. McNaught (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology 2003 (pp. 2313-2316). Association for the Advancement of Computing in Education (AACE). Purchase »
  • Jong, T. de (Editor) (2003). Final project report. EC project KITS (IST-1999-13078), KITS Deliverable D19, Enschede: KITS consortium. Full text »
    (Note: This deliverable and some of the others are available on the archived homepage of the KITS project)
  • Christoph, N., van der Tang, F., & de Hoog, R. (2001). Intuitive knowledge management strategies. Proceedings of the 2nd European Conference on Knowledge Management (ECKM), Bled, Slovenia. Full text »
  • Hoog, R. de,Van Heijst, G.,Van der Spek, R., Edwards, S.J., Mallis, R.,Van der Meij, B., Taylor, M.R. (1999). Investigating a Theoretical Framework for Knowledge Management: A Gaming Approach. In: J. Liebowitz (Ed.), The Knowledge Management Handbook. Boca Raton: CRC Press, 10.1-10.18.
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